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Duplicant
This article has not been revised for the current version (U51-600112). It was last updated for LU-356355. It may contain inaccuracies.
This article has not been revised for the current version (U51-600112). It was last updated for LU-356355. It may contain inaccuracies.

Food Quality, simply referred to as Quality in game, is a measure of how tasty a Food item is and how much it affects Morale.

Quality Items Morale Impact
No Trait No Taste Gourmet
Grisly (-1) Nutrient Bar Mush Bar Meal Lice Muckroot Hexalent Fruit Meat Pickled Meal

Spaced_Out!: Swamp Chard Heart

-1 0 -1
Terrible (0) Mushroom Lettuce Bristle Berry Liceloaf Mush Fry

Spaced_Out!: Bog Jelly Spindly Grubfruit

0 +1
Poor (+1) Gristle Berry Fried Mushroom

Spaced_Out!: Swampy Delights Grubfruit Roast Grubfruit Nut

+1 +4 0
Standard (+2) Pacu Fillet Frost Bun Omelette Tofu +4 +8 +1
Good (+3) Cooked Fish BarbequeBerry SludgeSoufflé Pancakes

Spaced_Out!: Grubfruit Preserve

+8 +12 +4
Great (+4) Stuffed Berry Surf'n'Turf Mushroom Wrap Curried Beans +12 +16 +8
Superb (+5) Pepper BreadSpicy TofuMushroom Quiche

Spaced_Out!: Mixed Berry Pie

+16 +12
Ambrosial (+6) Frost Burger +16

Mechanics[ | ]

Food Quality ranges between -1 and 6. Currently, normal Duplicants have a Perception of 0. The highest quality food will result in +16 Morale, the lowest in a -1 penalty. Dupes with the No Taste or Gourmet Trait will perceive Food of the same quality one level better or worse, respectively.

A Duplicant's eating speed is 30,000 kcal/cycle, so eating 1,000 kcal takes 1/30 of a cycle (20 seconds). Duplicants start eating in their downtime when below 3300 kcal or during work if they are below 1000 kcal and starving.

What Duplicants eat can be controlled by the Consumables window.

Tips[ | ]

  • The more premium food in the colony should be saved for Duplicants with higher Morale expectations.
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