This article contains outdated information that is inaccurate for the current version. It was last updated for U47-562984. Unreflected changes in the discussed game mechanics are detailed here: U50-582745 |
A Duplicant is one of the tiny, frustrating, but also endearing clones that the player manages in Oxygen Not Included. Each is generated or printed to be unique and has specific needs and vitals that must be fulfilled so they can survive. A new game begins with a selection dialog where the player has to select three randomly generated duplicants (or dupes).
As the game progresses, a player may get more of them from the Printing Pod. You can also get a duplicant from a Cryotank 3000 in the Spaced Out! DLC.
Duplicant Selection[ | ]
New Game Menu[ | ]
At the start of the game, as the last step of the Game Settings, three duplicants are to be selected as the starting team. The player may reroll any duplicants any number of times. Players can also lock one interest per duplicant thus guaranteeing that the new duplicant will have at least the selected interest. The duplicant can be renamed in this menu.
Printing Pod Menu[ | ]
After the printing pod's cooldown timer is finished, which takes 3 Cycles, the printing pod will become ready, giving the opportunity to receive a new duplicant or a care package. Unlike the start of the game, the duplicants cannot be rerolled.* If no duplicants are suitable for the colony, it is possible to reject the options. Exiting the dialogue will not reject the printing options and can be re-entered at a later time. The cooldown of the printing pod will not start until a duplicant has been selected or rejected.
Duplicants will spawn at the Printing Pod and then immediately pick up a job if there is one available, while items, food, and resources will drop in front of the printing pod.
* Although the duplicants can't be rerolled at the menu, the options are regenerated when the game is reloaded. So you can still reroll the duplicants by saving and reloading the game.
Starting Bonuses[ | ]
When a duplicant is rolled, the game will randomly choose between one and three interests. Each interest will result in a starting bonus to the associated interest attribute. The amount of the bonus depends on the number of interests that were chosen. One interest will result in a +7 bonus, two interests a +3 bonus to each attribute and three interests a +1 bonus to each attribute.
In addition to the bonuses based on the number of interests, additional attribute bonuses based on the duplicants traits may be applied. These bonuses can be found in the traits section below under the "Interest Attribute Modifier" column. If a duplicant has more than one interest, these bonuses are randomly divided across the attributes.
In this example, the duplicant has three interests which means each starts with +1 to its associated attribute. In addition, the Unempathetic trait grants a +2 Interest Attribute Modifier. One of those is added to the Construction attribute and the other is added to the Digging attribute.
Note that supplying and tidying have the same corresponding attribute Strength. The bonus to strength does stack, but the UI is misleading by reporting the final bonus for both interests. If a duplicant is rolled with supplying and tidying, the duplicant will receive a +3 bonus to strength for tidying and +3 bonus to strength for supplying. This means the duplicant will start with a strength of 6. However, the UI will display "+6 Strength" next to both interests implying the duplicant will get a +12 bonus which is not the case.
Duplicant Properties[ | ]
Each duplicant has a number of properties and conditions such as Strength or Health. Duplicants weigh 30 kg.
Properties[ | ]
Properties are aspects of Duplicants that aren't leveled and can't be intrinsically changed (as opposed to Skills). However, many Properties have positive and negative Traits associated with them.
Property | Base Value | Positive Trait | Negative Trait |
---|---|---|---|
Oxygen Consumption | 100 g/s | Diver's Lungs (-25 g/s) Deep Diver's Lungs (-50 g/s) |
Mouthbreather (+100 g/s) |
Carbon Dioxide Production | 2 g/s | Diver's Lungs (-500 mg/s) Deep Diver's Lungs (-1 g/s) |
Mouthbreather (+2 g/s) |
Calorie Consumption | 1000 kcal/Cycle | None | Bottomless Stomach (+500 kcal/cycle) |
Bladder Rate | 100% per Cycle | None | Small Bladder (+0.2%/cycle) |
Toilet Speed | 100% | None | Irritable Bowel (-50%) |
Scald Temperature | 72.85°C (without Atmo Suit) |
Needs[ | ]
Need | Description |
---|---|
Breath |
|
Stamina | |
Calories |
|
Bladder |
|
Body Temperature |
|
Attributes[ | ]
Each duplicant has 11 different attributes that can be leveled up by running related errands. The attributes define how effectively duplicants will perform those errands. From the start, each duplicant will usually have some attributes with a starting bonus influenced by their traits. A negative trait may lower a duplicant attribute or prevent them from performing a specific task.
Most attributes can be trained. The maximum level an attribute can be trained to is 20, trait modifiers are applied after the training levels.
A Duplicant will start with all attributes at 0, with that number being modified by any traits and interests that they have. For instance, a Duplicant with interests in Supplying and Tidying and the Buff trait, will have 9 strength and 0 in every other attribute.
The following attributes are available:
Name | Description | Bonus per level |
---|---|---|
Construction | Duplicant's building speed | +25% construction speed |
Excavation | Duplicant's mining speed and combat ability | +25% digging speed +5% attack damage |
Machinery | How adeptly a duplicant uses machines | +10% Machinery speed +2.5% Engine's Tune-Up duration |
Athletics | Duplicant's movement speed | +10% runspeed |
Science | How quickly a duplicant conducts research and gains attributes | +40% research speed +10% attribute leveling |
Cuisine | How quickly a duplicant cooks food | +5% cooking speed |
Creativity | The speed and finesse with which a duplicant creates artwork | +10% decorating speed |
Strength | Carrying capacity and tidying speed | +25% tidying speed +40 kg carrying capacity* |
Medicine | Medical skill and how well a Duplicant works with peers and creatures | +10% compound fabrication speed +20% medical care speed |
Agriculture | How quickly and efficiently a Duplicant raises plants | +5% farming speed +2.5% tending speed +3.3% seed chance +10% Farmer's Touch duration |
Husbandry | How quickly and efficiently a Duplicant raises critters. | +10% groom effect duration +10% lullaby speed |
* Duplicant's initial carrying capacity is 200 kg.
Interests[ | ]
Each duplicant will have between 1 and 3 interests. Interests reduce the morale requirements from learning associated Skills, raise the experience gain from associated activities (enabling skill points to be earned faster), and give direct bonuses to attributes.
Building | Cooking | Decorating | Digging | Doctoring | Farming |
Operating | Ranching | Researching | Rocketry | Suit Wearing | Supplying |
Tidying |
Traits[ | ]
Inborn traits (traits duplicants start with) give bonuses or penalties to duplicants attributes. Negative traits may also make it impossible for a duplicant to perform certain Skills. Traits gained through certain skills mainly allow for the duplicant to use certain stations and perform certain errands.
Positive Traits[ | ]
Name | Description | Attribute Bonus | Interest Attribute Modifier | Disabled Errands/Skills | Miscellaneous Effects |
---|---|---|---|---|---|
Ancient Knowledge | This Duplicant has knowledge from the before times. | +3 Skill Points Spaced Out!-exclusive except for Jorge (the Mysterious Hermit) | |||
Animal Lover | The fuzzy snoots! The little claws! The chitinous exoskeletons! This Duplicant's never met a critter they didn't like. | +3 Husbandry | |||
Buff | This Duplicant has muscles on their muscles. | +3 Strength | |||
Caregiver | This Duplicant has good bedside manner and a healing touch. | +3 Medicine | |||
Charismatic | This Duplicant's so charming, chatting with them is sometimes enough to trigger an Overjoyed response. | 1% chance of triggering Overjoyed Response in Duplicants chatted to | |||
Diver's Lungs | This Duplicant could have been a talented opera singer in another life. | -25 g/s Oxygen Consumption Rate (-25%) | |||
Duress to Impress | This Duplicant kicks into hyperdrive when the stress is on. | +7 to all attributes | Only active when above 60% stress | ||
Early Bird | This Duplicant always wakes up feeling fresh and efficient! | +2 to all attributes | Only active for the first 125 s of the day | ||
Germ Resistant | This Duplicant's immune system bounces back faster than most. | Germ Resistance +1 | |||
Glow Stick | This Duplicant is positively glowing. | Emits 100 rads/cycle Emits 500 lux constantly Radiation Resistance +33% | |||
Gourmet | This Duplicant's refined palate demands only the most luxurious dishes the colony can offer. | +3 Cuisine | Food Morale Bonus -1 | ||
Grease Monkey | This Duplicant likes to throw a wrench into the colony's plans... in a good way. | +3 Machinery | |||
Green Thumb | This Duplicant regards every plant as a potential friend. | +3 Agriculture | |||
Handy | This Duplicant is a swift and skilled builder. | +3 Construction | |||
Innately Stylish | This Duplicant's radiant self-confidence makes even the rattiest outfits look trendy. | +25 Decor | |||
Interior Decorator | "Move it a little to the left..." | +3 Creativity | -5 Decor Perception | ||
Iron Gut | This Duplicant can eat just about anything without getting sick. | Immune to Food Poisoning | |||
Loner | This Duplicant prefers solitary pursuits. | +4 to all attributes | Only active when the Duplicant is alone on a world | ||
Mole Hands | They're great for tunneling, but finding good gloves is a nightmare. | +3 Excavation | |||
Night Owl | This Duplicant does their best work when they'd ought to be sleeping. | +3 to all attributes | Only active at night (must use Red Alert or a special schedule) | ||
Quick Learner | This Duplicant's sharp as a tack and learns new skills with amazing speed. | +3 Science | |||
Radiation Eater | This Duplicant eats radiation for breakfast (and dinner). | Periodically converts absorbed radiation into stored calories | |||
Rock Fan | Meteor showers get this Duplicant really, really hyped. | +3 to all skills when a meteor shower is occuring | |||
Shrivelled Tastebuds | This Duplicant could lick a Puft's backside and taste nothing. | Food Morale Bonus +1 | |||
Starry Eyed | This Duplicant loves being in space. | Morale Bonus +10 when in space | |||
Twinkletoes | This Duplicant is light as a feather on their feet. | +3 Athletics | |||
Uncultured | This Duplicant has simply no appreciation for the arts. | Decorating | Decor Expectation -20 | ||
Skilled: Aesthetic Design | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Aesthetic Design | ||
Skilled: Art Fundamentals | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Art Fundamentals | ||
Skilled: Bedside Manner | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Bedside Manner | ||
Skilled: Critter Ranching I | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Critter Ranching I | ||
Skilled: Crop Tending | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Crop Tending | ||
Skilled: Electrical Engineering | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Electrical Engineering | ||
Skilled: Exosuit Training | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Exosuit Training | ||
Skilled: Grilling | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Grilling | ||
Skilled: Hard Digging | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Hard Digging | ||
Skilled: Masterworks | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Masterworks | ||
Skilled: Mechatronics Engineering | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Mechatronics Engineering | ||
Skilled: Plumbing | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Plumbing | ||
Skilled: Super-Duperhard Digging | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Super-Duperhard Digging | ||
Skilled: Superhard Digging | This Duplicant begins with a pre-learned Skill, but does not have increased Morale Requirements. | -4 | Unlocks Skill Superhard Digging |
Negative Traits[ | ]
Name | Description | Attribute Bonus | Interest Attribute Modifier | Disabled Errands/Skills | Miscellaneous Effects |
---|---|---|---|---|---|
Allergies | This Duplicant will sneeze uncontrollably when exposed to the pollen present in Floral Scent. | +2 | Contracts the "Allergies" disease when in contact with the Floral Scents germ. | ||
Anemic | This Duplicant has trouble keeping up with the others. | -5 Athletics | +5 | ||
Biohazardous | All the vitamin C in space couldn't stop this Duplicant from getting sick. | +2 | -1 Germ Resistance | ||
Bottomless Stomach | This Duplicant might actually be several black holes in a trench coat. | +4 | -500 kcal/cycle | ||
Building Impaired | This Duplicant has trouble constructing anything besides meaningful friendships. | -3 Construction | +3 | ||
Critter Aversion | This Duplicant just doesn't trust those beadly little eyes. | -3 Husbandry | +2 | ||
Flatulent | Some Duplicants are just full of it. | +3 | Emits 100 g of Natural Gas every 10-40 s (average 4 g/s) | ||
Gastrophobia | This Duplicant has a deep-seated distrust of the culinary arts | - | Cooking | ||
Irritable Bowel | This Duplicant needs a little extra time to "do their business". | +1 | -50% Bathroom Speed | ||
Kitchen Menace | This Duplicant could probably figure out a way to burn ice cream. | -3 Cuisine | +2 | +1 Food Morale Bonus | |
Loud Sleeper | In space, everyone can hear you snore. | +1 | Wakes up duplicants within 3 tiles when sleeping, causing interrupted sleep. Can sleep in light. | ||
Luddite | This Duplicant always invites friends over just to make them hook up their electronics. | -3 Machinery | +2 | ||
Mouth Breather | This Duplicant sucks up way more than their fair share of Oxygen. | +5 | +100 g/s Oxygen consumption | ||
Narcoleptic | This Duplicant can fall asleep anytime, anyplace. | +5 | Falls asleep every 300-600 s, for 15-30 s (average of 30 s per cycle) | ||
Noodle Arms | This Duplicant's arms have all the tensile strength of overcooked linguine. | -3 Strength | +3 | ||
Nyctophobic | This Duplicant will imagine scary shapes in the dark all night if no one leaves a light on. | +2 | Needs light to sleep | ||
Pacifist | This Duplicant abhors violence. | - | Attacking | ||
Plant Murderer | Never ask this Duplicant to watch your ferns when you go on vacation. | -3 Agriculture | +2 | ||
Shabby Dresser | This Duplicant's clearly never heard of ironing. | +1 | -15 Decor | ||
Slow Learner | This Duplicant's a little slow on the uptake, but gosh do they try. | -3 Science | +3 | ||
Small Bladder | This Duplicant has a tiny, pea-sized Bladder. Adorable! | +1 | +0.2% Bladder/cycle | ||
Squeamish | This Duplicant is of delicate disposition and cannot tend to the sick. | - | Doctoring | ||
Trypophobia | This Duplicant's fear of holes makes it impossible for them to dig. | +4 | Digging | ||
Unconstructive | This Duplicant is incapable of building even the most basic of structures. | +4 | Construction | ||
Undigging | This Duplicant couldn't dig themselves out of a paper bag. | -3 Excavation | +3 | ||
Unempathetic | This Duplicant's lack of bedside manner makes it difficult for them to nurse peers back to health. | -3 Medicine | +2 | ||
Unpracticed Artist | This Duplicant proudly proclaims they "can't even draw a stick figure". | -3 Creativity | +2 | +5 Decor Perception | |
Yokel | This Duplicant isn't the brightest star in the solar system. | Researching |
Note that narcoleptic sleep can be interrupted by giving the Duplicant a movement command.
Also note that changes to skill distribution via traits has no effect on the maximum attribute level learnable, which is +20 not counting attribute or job modifiers.
Morale[ | ]
Morale has an impact on how much Stress is incurred or reduced and is affected by several factors. Generally, there are very few Morale Penalties.
Required Morale depends on the amount of training a Duplicant has had. The more skills they have been trained in, the greater the Morale they require to stave off stress. Advanced skills increase the Morale requirement more than basic skills do.
Duplicants have a perception of Decor and Food. The higher the average Decor during the last cycle and the higher the Food Quality, the higher the Morale Boost will be. Morale penalties will be incurred if below the individual's perception.
Without a modifier, the Morale from Food ranges from -1 to +16 or is modified 0 to +16 with the Simple Tastes trait and -1 to +12 with Foodie. Duplicants will start eating in their downtime when below 3.300 kcal and has the highest priority.
Normal Decor Perception is at 0, exceeding it can yield up to +12 Morale when reaching 120 difference and failing to will decrease Morale by -1. The Morale Boost is not linear.
Using rooms, having downtime and interacting with certain buildings will confer a Morale Boost. If there is a Recreation Room available with Oxygen on its floor, duplicants will use certain furniture only if they do not yet have the Morale Boost and they do so in the order of the most possible Morale gained.
Depending on duplicant's Interests, the highest Morale achievable is 94-105. The lowest is -1.
Name | Morale | Requirement | Duration (cycle) | Note |
---|---|---|---|---|
[...] Meal | -1 to +16 | Eat | 1.1 | Depends on the Food Quality and Perception, needs less than 3300 kcal, highest priority |
Last Cycle's Decor: [...] | -1 to +12 | Automatically recorded | 1.1 | Depends on average Decor of the last cycle and Decor Perception, 120 points above Perception gives the most points. Not linear. |
Barracks | +1 | Sleep in Barracks | 1.1 | Does not stack with Bedroom |
Bedroom | +2 | Sleep in a Bedroom | 1.1 | Does not stack with Barracks |
Latrine | +1 | Use Toilet in a Latrine | 1.1 | Does not stack with Washroom |
Washroom | +2 | Use Toilet in a Washroom | 1.1 | Does not stack with Latrine |
Showered | +3 | Use a Shower | 0.83 | |
Mess Hall | +3 | Eat in a Mess Hall | 1.1 | Does not stack with Great Hall |
Great Hall | +6 | Eat in a Great Hall | 1.1 | Does not stack with Mess Hall |
Park | +3 | Pass through a Park | 0.4 | Does not stack with Nature Reserve |
Nature Reserve | +6 | Pass through a Nature Reserve | 0.4 | Does not stack with Park |
Socialized | +1 | Use a Water Cooler | 1.1 | Requires 1 kg of Water |
Recently Danced | +2 | Use a Jukebot | 3.95 | Requires Power |
Played Video Games | +2 | Play on an Arcade | 3.95 | Requires lots of Power |
Drank Espresso | +4 | Use Espresso Machine | 0.75 | Requires Power, 1 kg of water and 1 kg Pincha Peppernut. Also provides +1 to Athletics attribute. |
Salted Food | +1 | Eat food with Table Salt | 1.2 | Eat a meal from a Mess Table that has Table Salt |
Downtime | 0 to +4 | Have downtime on schedule | 1.1 | Bonus starts at 0 at 1 hour downtime and increases passive moral bonus by 1 for every hour added on downtime each cycle. |
New Hope | +1 | First 3 Duplicants only | 3 | Lasts only for 3 cycles and can not be redeemed by any means |
Duplicant | +1 | Be a duplicant | How not to be is a mystery | |
Wind Swept | +5 | Use Vertical Wind Tunnel. | 7.95 | Consumes a lot of power. |
Steam powered | +2 | Use Sauna. | 3.95 | Requires Steam. |
Soda Filled | +4 | Use Soda Fountain. | 1.2 | Also provides +1 to Science attribute. |
Drank Juice | +4 | Use Juicer. | 0.75 | Also provides +1 to Strength attribute. |
Passably Relaxed | +5 | Use Beach Chair. | 11.96 | Requires insufficient light. |
Sun kissed | +8 | Use Beach Chair. | 11.96 | Requires sufficient light. |
Stoked | +2 | Use Mechanical Surfboard. | 3.95 | Also get Soggy Feet. |
Hot Tubbed | +5 | Use Hot Tub. | 7.95 | Requires Water above 37.7 °C and Bleach Stone. |
Visited Space | +5 | Use Sight-Seeing Module. | 10 | Become overjoyed and +3 to all stats. |
Stress Responses[ | ]
Each Duplicant has a different stress response. These responses trigger at 100% stress (stress is reduced after the 100% response). All responses stop the current errand in order to perform the response. These responses cannot be stopped by Red Alert or commanding the Duplicant to move.
Name | Description | Response |
---|---|---|
Vomiter | This Duplicant is liable to puke everywhere when stressed. | Vomits on the floor, producing 200 g/s Polluted Water. While vomiting, a duplicant's calories also decrease more rapidly. Vomiting may be prevented or interrupted by continuously issuing move commands to a duplicant. |
Destructive | This Duplicant handles stress by taking their frustrations out on defenseless machines. | Damages nearby equipment and tiles, cannot repair buildings above 60% stress |
Binge Eater | This Duplicant will dangerously overeat when stressed. | Eats 2000 kcals of food 3 times before returning to 60% stress. Decrease Decor by -30 in a 3 tile radius while doing so. |
Ugly Crier | If this Duplicant gets too stressed it won't be pretty. | Sits on the floor and cries, producing 40 g/s Water, reducing Decor by 30 |
Banshee | This Duplicant wails uncontrollably when stressed. | Moves to a location and wails, stressing out other Duplicants by +10%/cycle in a 8 tile range. |
Overjoyed Responses[ | ]
Overjoyed responses are positive effects that can occur when the morale of a duplicant is higher than necessary for their morale requirements. Morale is checked when a duplicant finishes sleeping. If morale exceeds expectation by over 8 points, there is a 2% chance the Duplicant will awaken with an overjoyed response. This probability rises linearly with morale up to a maximum of 5% chance with 20 excess morale.
Name | Description | Response |
---|---|---|
Balloon Artist | This duplicant hands out balloons ON THEIR DOWNTIME when overjoyed. | Duplicants receiving a balloon gain +8 Creativity, Science, Cuisine, Medicine, Agriculture and Husbandry for 2 cycles ("Balloon Buddy" state). |
Sparkle Streaker | This duplicant leaves a trail of happy sparks when they are overjoyed. | Athletics +8. Gives athletics +5 to nearby dupes for 1 cycle ("Sparkle Flattered" state). |
Super Productive | This duplicant is super productive when they are overjoyed. | Duplicant has a 10% chance to skip working and complete a chore instantly. The chore must have a progress bar that lasts longer than 1 second to be skippable. |
Sticker Bomber | This duplicant will spontaneously redecorate a room when overjoyed. | Decor +20 (Radius: 3 tiles) for each Sticker Bomb |
Yodeler | This Duplicant belts out cachy tunes when overjoyed. | Sings while doing any activity, gaining +8 Machinery, Construction and Strength for 1 cycle ("Yodeling" state) for the Yodeler, and a +5 of the same stats for other Dupes ("Serenaded" state). |
Ownership[ | ]
Individual duplicants can have ownership of certain structures: Cots, Comfy Bed, Mess Tables, Massage Tables, Med Beds, Lavatory and Pharma Chambers. Each Duplicant can only be assigned to one, and they can be reassigned by the player at any time. They will automatically select them for themselves if left unassigned, or the duplicant becomes sick.
Emotions[ | ]
Duplicants occasionally express emotions or reactions to things around them. This indicates their status in ways that the player can keep track of.
Established Duplicants[ | ]
Duplicants have an assigned name, appearance, stress response and description (attributes, traits, and interests are still randomly generated). Changing the name of a Duplicant will alter the description as appropriate but will not change the appearance of the Dupe.
Most duplicants can appear when creating a new game, with the exception of:
- Ari, Mae, Ada, Meep, Liam, and Banhi can only be spawned from the Printing Pod after the start.
- Jorge can only be obtained by completing the Mysterious Hermit story trait.
Name | Appearance | Description |
---|---|---|
Archibald | The colony is convinced that this Archibald was some sort of fancy monarch in a past life. | |
Bea | A little ray of sunshine in a bleak world, Beas loves(sic) people who love her right back. | |
Bertie | This Bertie is convinced she can remember bits of her past prints. Everyone else is convinced she's making it up. | |
Bertrand | This Bertrand always feels great after a bubble bath and a good long cry. | |
Blanche | Blanches have zero redeeming qualities. People only ever keep them around because they make genius puns. | |
Brady | Bradys are pretty cool when they can manage to suppress their natural narcissism. | |
Braynen | This Braynen is severely disappointed by the colony's lack of cute, pudgy birds. | |
Casper | This Casper can't wait to die, so their poetry can be appreciated posthumously. | |
Cass | This Cass is painfully aware that she spits when she talks. She avoids joining in on most conversations because of it. | |
Cecil | There's a technical term for a Cecil's personality..."Dweeb". | |
Celeste | This Celeste is paralyzed by the knowledge that others have memories and perceptions of her she can't control. | |
Chuanli | A Chuanli's one dream is to shed their mortal coil and cut off all of time and space. It shouldn't be too much to ask. | |
Dan | Every Dan has this unshakable feeling that his life’s already happened and he’s just watching it as if in a movie. | |
Dorris | This Dorris wakes up every day of her life with an urge to clip coupons for stores that don't exist. | |
Eleanor | A severe climate requires a severe woman. This Eleanor is that woman. | |
Elvira | This Elvira can't remember a time when she wasn't blanketed in the cold embrace of darkness. | |
Elvis | Every Elvis is convinced he was printed in the wrong generation...and on the wrong celestial body. | |
Ernestine | This Ernestine has one stubborn hair on her chin that plucking never seems to deter. It's okay though, she's growing attached to it. | |
Eugene | Once you get a Eugene talking, it's impossible to get them to stop. Chitchat at your own risk. | |
Fergus | Ferguses are well known for being wholly incorrigible pranksters. | |
Floyd | Floyds have a theory that no matter what time it is, it's always actually 3AM. | |
Fran | This Fran dreams of owning their own personal computer so they can start a blog full of pictures of toast. | |
Gabriel | Gabriels are spoiled rotten, but at least they have great hair. | |
Grub | Grubs think plants are neat. | |
Grungy | A Grungy deeply relishes the feeling of dirt beneath her nails. | |
Gus | This Gus just wants everyone to be happy. | |
Hideki | This Hideki is consumed by a deep, soulful weariness that no amount of sleep could possibly vanquish. | |
Horatio | Horatios always feel as if someone is staring at them, although people rarely are. | |
Howard | A Howard’s monotonous voice and lack of facial expression make it impossible for others to tell when he’s messing with them. | |
Hugh | A Hugh is truly a man stuck in the past. And in a space colony. | |
Isamu | This Isamu traps people in long conversations about her novel, but she's never once sat down to actually write it. | |
Jack | A lifetime of running from his responsibilities has made this Jack emotionally impenetrable. | |
Jasper | Jaspers just want to dance. | |
Josie | A Josie is admired by all for her seemingly tireless work ethic. Little do people know, she's dying on the inside. | |
Karl | Every single Karl has perpetually damp hands. It must be genetic. | |
Leah | There's nothing Leahs are more proud of than their thick, dignified eyebrows. | |
Lenny | Dirt's great. Space's great. Everything's great, according to Lennys. | |
Longwei | This Longwei picks his nose when he thinks no one's watching. Thankfully, he never eats it. | |
Maha | Mahas always snort when they laugh. It's the worst. | |
McNair | McNair | All of space is brightened by a McNair's dazzling smile. |
Ming-Mei | One time a Ming-Mei declared herself mayor of the colony for a whole week and no one even questioned it. | |
Mildred | Mildred | The world's a tad too complex for this here Mildred, but good golly gosh if she doesn't try her damedest. |
Mamoru | The cool loner vibes that radiate of a Mamoru never fail to make the colony swoon. | |
Metrodora | Metrodoras love watching old black and white films, especially if they have robots in them. | |
Melody | Who wants to hear the song this Melody wrote about her last breakup? ...Anyone? | |
Moon | Moon | A Moon's monotonous voice and lack of facial expression make it impossible for others to tell when she's messing with them. |
Mozzarella | World...too...bright... | |
Mystique | Mystiques defy all labels. | |
Nadia | The burden of living is just too much for some people. Like this Nadia, for instance. | |
Neil | Neils generally like to wear strange and unusual hats to compensate for their total lack of personality. | |
Nori | Get a bunch of Noris together in a room, and you'll have...a bunch of Noris together in a room. | |
Olive | This Olive feels like there's an emotional wall between themself and the world that their multitool just can't penetrate. | |
Pam | No one ever asks for a Pam's bad opinions, but she's always happy to offer them anyway. | |
Peijing | Everyone who meets a Peijing has to admit that they are, in fact, extremely cool. | |
Pierre | Pierre | Big softies with a tendency to nag, Pierres sometimes feel like the mothers the other duplicants never had. |
Price | This Price once had dreams of becoming a doctor, but sadly, he's averse to the sight of blood. | |
Quincy | At any given moment, a Quincy is viscerally reliving ten different humiliating memories. | |
Ralph | Everyone feels slightly more irritable after having spent time with a Ralph. | |
Red | Reds are completely incapable of distinguishing between positive and negative attention, much to the colony's dismay. | |
Rosalind | Sometimes this Rosalind feels like she'd have to keel over for people to notice her. | |
Sadie | This Sadie never clips her fingernails. The unchecked growth is starting to get a little unsettling. | |
Saul | This Saul is the kind of guy who'd pull the legs off a Hatch for fun. | |
Seth | Sometimes the colony sends Seths on fake spelunking jobs just to get some peace and quiet. | |
Shannon | Some have described Shannons as paranoid. They prefer the term prepared. | |
Spike | Spikes detest small spaces. You can imagine how they feel about the colony. | |
Stacy | A Stacy can somehow talk for hours and say absolutely nothing. It's a feat to behold! | |
Suki | Sukis have grins like sharks and stares to pierce through your soul. | |
Sybil | Sybils always get what they want...even when they shouldn't. | |
Tilly | Tillys like to frequently and loudly remind everyone of the pointlessness of existence. | |
Vernon | The colony's managed to convince this Vernon he's totally and completely unique. It's hilarious! | |
Viola | Small,gentle,quiet. Violas always look as if the slightest breeze might shatter them. | |
Virgil | Virgils are overcome with childlike wonder at the infinite nature of the universe. | |
Will | Will | Wills have great hair and are always about ten seconds away from starving to death. |
Woodrow | Woodrows are exceptionally bad at reading social cues and never know when to stop talking. | |
Yvette | A Yvette's every waking moment is plagued by her terrible genetic curse...a horrifyingly acute sense of smell. | |
Zeke | A Zeke's snobby exterior is a defense to protect the kind, mushy heart that lurks within. |
* As of build U46-552078