Hatch

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This article is considered accurate for the current version (Launch Update).
Hatch
Hatch.png
Location
Temperate Biome
Health
25
Max Age
100 cycles
Phase
Gas or Vacuum
Comfortable Range
10 ↔ 20 °C
50 ↔ 68 °F
(283.15 ↔ 293.15 K
Livable Range
-30 ↔ 70 °C
-22 ↔ 158 °F
(243.15 ↔ 343.15 K
Raw Mineral 140 kg/cycle
Food 0.1 to 1.8 kg/cycle
Excrete
Coal 50% consumed mass
10 (Radius: 1 tiles)
Drops
3,200 kcal Meat
Wranglable
yes
Capture Method
Critter Trap
Reproduction Rate
Base lay egg 2% +15% when happy
Sage Hatch
Sage Hatch.png
Health
25
Max Age
100 cycles
Phase
Gas or Vacuum
Comfortable Range
10 ↔ 20 °C
50 ↔ 68 °F
283.15 ↔ 293.15 K
Livable Range
-30 ↔ 70 °
-22 ↔ 158 °F
243.15 ↔ 343.15 K
Organic 140 kg/cycle
Food 0.1 to 1.8 kg/cycle
Excrete
Coal 100% consumed mass
10 (Radius: 1 tiles)
Drops
3,200 kcal Meat
Wranglable
yes
Capture Method
Critter Trap
Reproduction Rate
Base lay egg 2% +15% when happy
Stone Hatch
Stone Hatch.png
Health
200
Max Age
100 cycles
Phase
Gas or Vacuum
Comfortable Range
10 ↔ 20 °C
50 ↔ 68 °F
283.15 ↔ 293.15 K
Livable Range
-30 ↔ 70 °
-22 ↔ 158 °F
243.15 ↔ 343.15 K
Raw Mineral 140 kg/cycle
Metal Ore 140 kg/cycle
Excrete
Coal 50% consumed mass
10 (Radius: 1 tiles)
Drops
3,200 kcal Meat
Wranglable
yes
Capture Method
Critter Trap
Reproduction Rate
Base lay egg 2% +15% when happy
Smooth Hatch
Smooth Hatch.png
Health
400
Max Age
100 cycles
Phase
Gas or Vacuum
Comfortable Range
10 ↔ 20 °C
50 ↔ 68 °F
283.15 ↔ 293.15 K
Livable Range
-30 ↔ 70 °
-22 ↔ 158 °F
243.15 ↔ 343.15 K
Metal Ore 100 kg/cycle
Excrete
Refined Metal 75% consumed mass
10 (Radius: 1 tiles)
Drops
3,200 kcal Meat
Wranglable
yes
Capture Method
Critter Trap
Reproduction Rate
Base lay egg 2% +15% when happy

Hatches are a Critter found in the starting Temperate Biome. They produce Coal, Eggs, Meat, and Refined Metal. They can be domesticated.

Behavior[edit | edit source]

This creature is nocturnal and eats minerals in its path. It burrows into natural tiles with a hardness of 20 or lower to hide for the day time, and the tile in which it's burrowed can be dug up to encounter the creature.

It drops 3200 kcal (2 kg) of Meat on death.

Hatches convert a certain percentage of the eaten mass into another resource (e.g. regular hatches eat 140 kg of solids and convert them into 70 kg of coal).

Note that regular hatches and sage hatches can also eat food. However, they only eat a few grams of food and thus only convert it into a few grams of coal. Because of this, food is not a good diet if you want your hatches to provide the coal for a Coal Generator.

Variants[edit | edit source]

The Hatch has four variants, each with its own varied diet preferences. Along with the plain hatch, two of its variations provide a greatly diversified diet that may be better tailored to the needs of your colonies coal production. The final variant provides a refining service that is otherwise heat intensive, power hungry and time consuming.

For details on how to get the different variants, see Critter Morphs.

Hatch[edit | edit source]

Hatchling Egg.pngHatchling.pngHatch.png

The Hatch that is the purple, toothy critter your Duplicants seem to stumble upon in their initial excavations. It eats a wide variety of the same foodstuffs your duplicants subsist on, along with some minerals, and produces coal in return. It provides a minor decor bonus (+10) in its immediate radius. If fed Sedimentary Rock, it has an increased chance of producing a Stone Hatchling Egg. If fed Dirt, it has an increased chance of producing a Sage Hatchling Egg. When killed it provides 2000 g of meat.

Sage Hatch[edit | edit source]

Sage Hatchling Egg.pngSage Hatchling.pngSage Hatch.png

Sage Hatch have a glossy green color, and a green diet to match. It consumes almost exclusively organic compounds, including polluted dirt, slime, and algae, alongside every normal foodstuff your dupes eat such as Meal Lice. It produces coal in return. It is completely indifferent to bacteria or spoilage, and effectively consumes otherwise spoiled, inedible or over abundant organics your dupes can't use.

Sage Hatch has the highest conversion rate among all four variants. It can convert 100% consumed mass into Coal.

Stone Hatch[edit | edit source]

Stone Hatchling Egg.pngStone Hatchling.pngStone Hatch.png

Stone Hatch are flinty grey and have a thickened, rocky appearance. They consume primarily mineral materials such as igneous rock. They also consume some Raw Metals, such as copper ore or iron ore, producing an equal volume of coal in exchange. If fed raw metals they have an increased chance of producing a Smooth Hatchling egg. This variation is considerably tougher than normal hatch, with more hp and attack, and caution should be used when attempting to kill it as it could severely injure or kill a lone dupe.

If fed Copper Ore, Gold Amalgam, Iron Ore, Wolframite or Aluminum Ore the Stone Hatch has an increased chance of producing a Smooth Hatch egg.

Smooth Hatch[edit | edit source]

Smooth Hatchling Egg.pngSmooth Hatchling.pngSmooth Hatch.png

Smooth Hatch are a deep cobalt blue. They eat metal ore exclusively, and instead of producing coal, they produce refined metal of the corresponding ore instead. They will eat a 100 kg of ore, "refining" it into 75 kg of Refined Metal. They retain the "tougher" stats of the Stone Hatch and thus are dangerous to fight alone should you order your dupes to attack one.

Tips[edit | edit source]

Hatch Coal Herding[edit | edit source]

The goal of setting up this kind of herding operation is to have (Stone) Hatches producing coal at a rapid rate. Each Coal Generator consumes 600 kg of Coal a Cycle when running constantly. You need 8.5 tame and happy (Stone) Hatches to produce 600 kg of coal each cycle. You can fit at most 8 hatches in one Stable, so technically you would need more than one stable to fuel one coal generator constantly. However, usually coal generators don't need to run all the time so your actual requirements may be less.

If there is a Volcano on the map and its Magma is cooled down into Igneous Rock, feeding it to Stone Hatches provides a renewable way to produce coal.

Hatch Garbage Disposal Herding[edit | edit source]

Sage Hatch will eat spoiled, over abundant or bacteria laced foodstuffs, converting undesired mealwood, spoiled food, polluted dirt or slime into Sage Hatchling eggs and meat alongside a limited supply of coal. They make for delicious barbeque and a consistent stream of eggs (one every 4 cycles roughly). Your Ranch room should have a separate hatchery adjoining it to provide constant hatch rearing. Typically a herd of 7 will run one generator, which can provide the power to a couple incubators.

Hatch Refinery Herding[edit | edit source]

Smooth hatch refine metals, more efficiently than a rock crusher, but less so than a smelter. While it takes some investment to breed the Smooth hatch, once obtained they can provide a reliable source of refined metal, without needing power and a dupes time, and without generating large amounts of heat. Careful estimation of just how much refined metal you need should be made, and the number of hatch should be carefully managed unless you wish to find yourself running out of ore. 3 - 4 Smooth hatch can produce enough refined metal for most early - mid game needs. They continue producing eggs like other hatch, though caution must be exercised when harvesting full grown Smooth hatch for meat - They can kill a lone unskilled dupe easily. As such, if smooth hatches are also ranched for meat, use of a Drowning chamber is recommended.

History[edit | edit source]