Morale

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This article may contain outdated information that is inaccurate for the current version (Automation Innovation Pack Update). It was last updated for the Expressive Upgrade.

It has been suggested that this article or section be merged with Duplicant.

Morale is needed to keep duplicants happy. The exact morale needed to do so is based on the duplicant's job. Poor morale will rapidly increase their Stress until they break, so it is recommended that upper level jobs are saved until several morale improvements are made.

As of "Meep's Mandatory Recreation Content Pack" Upgrade, if duplicants have a morale higher than expected, they can become Overjoyed, giving them short lasting but strong buffs, such as higher skills, improvements to buildings' decor, etc...so if one wishes to have overjoyed duplicants, it is recommended to make a lot of furniture buildings as well as Recreation rooms to keep duplicants overjoyed more often.

Morale table[edit | edit source]

Name Morale Duration (cycle) Note 
Visited Space 5 10
New Hope 1 3
Nice Bathroom 1 1.1
Plumbed Bathroom 2 1.1
Mess Hall 3 1.1
Great Hall 6 1.1
Park 3 0.4
Nature Reserve 6 0.4
Comfortable Barracks 1 1.1
Comfortable Bedroom 2 1.1
Downtime 1 1.1
Socialized 1 1.1
Played Video Games 2 3.95
Recently Danced 2 3.95
Had An Espresso 4 0.75
Shower 3 0.83
One Shift Break 0
Two Shift Break 1
Three Shift Break 2
Four Shift Break 3
Five Shift Break 4
Grisly Meal -1 1.1 Food Quality ≤ -1
Terrible Meal 0 1.1 Food Quality = 0
Poor Meal 1 1.1 Food Quality = 1
Standard Meal 4 1.1 Food Quality = 2
Good Meal 8 1.1 Food Quality = 3
Great Meal 12 1.1 Food Quality = 4
Superb Meal 16 1.1 Food Quality ≥ 5
Ugly Decor -1 1.1 Last Cycle's Average Decor < -30
Poor Decor 0 1.1 Last Cycle's Average Decor ≥ -30 and < 0
Mediocre Decor 1 1.1 Last Cycle's Average Decor ≥ 0 and < 30
Above Average Decor 3 1.1 Last Cycle's Average Decor ≥ 30 and < 60
Nice Decor 6 1.1 Last Cycle's Average Decor ≥ 60 and < 90
Charming Decor 9 1.1 Last Cycle's Average Decor ≥ 90 and < 120
Gorgeous Decor 12 1.1 Last Cycle's Average Decor ≥ 120
Hot Tubbed 5
Sun kissed 8 11.96 Use Beach Chair and requires sufficient light
Passably Relaxed 5 11.96 Use Beach Chair and requires insufficient light
Wind Swept 5
Drank Juice 4
Soda Filled 4 1.2
Steam powered 2
Stoked 2
Duplicant 1
Salted food 1 1.2