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Power

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This article is considered accurate for the current version (Launch Update).

Power is needed to run machinery in a subterranean asteroid colony.

Generators can produce power automatically, but they will consume various resources (in case of renewables: heat above 125 °C and daylight).

All carbon burners produce 110+ °C hot Carbon Dioxide in varying amounts, which significantly contributes to their heat-footprint.

List of power buildings[edit | edit source]

Generators[edit | edit source]

Manual Generator Manual Generator – available at the beginning. Quite clean, however it occupies valuable duplicant attention to run.
Wood Burner Wood Burner – The most heat-inefficient of generators, it also produces copious amounts of CO₂, however it's fuel is easily accessible and renewable via Arbor Trees.
Coal Generator Coal Generator – obtained from the Tier Two Research tree, category Internal Combustion. Coal Generators are more efficient and clean than Wood Burners or Petroleum Generators, and their fuel is also renewable in a relatively easy way.
Hydrogen Generator Hydrogen Generator – obtained from the Tier Three Research tree, category Advanced Power Regulation. The cleanest and the most heat-efficient of continuous burners. However, Hydrogen is sparse and has other important applications.
Natural Gas Generator Natural Gas Generator – obtained from the Tier Three Research tree, category Fossil Fuels. The cleanest, most efficient carbon-burner, however supply of its fuel can be somewhat limited without late-game conversion installations.
Petroleum Generator Petroleum Generator – Obtained from the Tier Three Research tree, category Fossil Fuels. Burns through the fuel and creates a lot of by-products, including heat.
Steam Turbine Steam Turbine – obtained from the Tier Five Research tree, category Renewable Energy. It allow to get energy from heat directly, but requires some complicated setups.
Solar Panel Solar Panel – makes power from space, clean and renewable, but must be protected from Meteor Showers. Also there is only so much asteroid surface.

Wires[edit | edit source]

WireWire Bridge Wire - available at the beginning

Wire Bridge - Obtained from the Tier One Research tree, category Power Regulation

Heavi-Watt WireHeavi-Watt Joint Plate Heavi-Watt Wire and Heavi-Watt Joint Plate - obtained from the Tier Three Research tree, category Advanced Power Regulation
Conductive WireConductive Wire Bridge Conductive Wire and Conductive Wire Bridge - Obtained from the Tier Four Research tree, category Low-Resistance Conductors
Heavi Conductive WireHeavi Conductive Joint Plate Heavi Conductive Wire and Heavi Conductive Joint Plate - Obtained from the Tier Four Research tree, category Low-Resistance Conductors

Batteries[edit | edit source]

Battery Battery - available at the beginning. Formerly known as "Tiny Battery" in previous versions.
Jumbo Battery Jumbo Battery - Obtained from the Tier One Research tree, category Power Regulation
Smart Battery Smart Battery - Obtained from the Tier Three Research tree, category Generic Sensors

Regulators[edit | edit source]

Power Transformer Power Transformer - obtained from Advanced Power Regulation, protect your networks from overload, however they are not powerful enough to fully utilize Conductive Wires without being placed in couples.
Large Power Transformer Large Power Transformer - obtained from Low-Resistance Conductors, more powerful transformer, but can overload Conductive Wires.
Switch Switch - Obtained from the Tier One Research tree, category Power Regulation
Power Shutoff Power Shutoff - Obtained from the Tier Two Research tree, category Automatic Control