Transit Tube

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This article is considered accurate for the current version (Automation Innovation Pack Update).
Transit Tube
Building Transit Tube.png
Quickly transports Duplicants from a Transit Tube Access to the tube's end.
Only transports Duplicants.
Duplicants will only exit a transit tube when a safe landing area is available beneath it.
Research Intermediate-Research.png Transit Tubes
Dimensions 1×1 tiles
Rotation Directional
Category Base Menu.png Base
Power Power Overlay Icon.png Expression error: Unrecognized punctuation character "{".Expression error: Unrecognized punctuation character "{".
Heat Temperature Overlay Icon.png Expression error: Unrecognized punctuation character "{".Expression error: Unrecognized punctuation character "{".
Overheat at {{{overheat}}} °C
Freeze at {{{freeze}}} °C
Decor Decor Overlay Icon.png +5 (Radius: 1 tiles)
Piping Liquid Plumbing Overlay Icon.png
Ventilation Gas Plumbing Overlay Icon.png
Requires {{{requires}}}
Storage Capacity {{{storage}}}
Effects Bladder: -110%/Cycle
Breath: 0%/s
Auto In Input Port.png Green: {{{autoInGreen}}}
Red: {{{autoInRed}}}
Auto Out Output Port.png Green: {{{autoOutGreen}}}
Red: {{{autoOutRed}}}
Other Properties


Materials
Plastic Plastic.png 50 kg
[[]] [[File:Resource Category {{{material2}}}.png|20x20px|link={{{material2}}}]] kg
[[]][[File:Resource Category {{{material3}}}.png|20x20px|link={{{material3}}}]] kg

Transit Tube is the primary components of a Tube System to rapidly transport Duplicants from place to place within your colony. Tubes can only be entered with a Transit Tube Access and completely shield a Duplicant from whatever hazards the tube is run through whilst the Duplicant is inside. Like Heavi-Watt Wires, Transit Tubes cannot cross tiles, but a Transit Tube Crossing may be used in place of a tile.

Transit tubes cannot make sharp turns (U or snake) and require additional tile of spacing to accommodate for Duplicant's height.

Tips[edit | edit source]

  • Transit tubes are faster than most other transportation methods in the game, excluding Fire Poles being used downward.
  • Duplicants can jump out from the tube opening, provided there is a ladder or pole to land on at the top of it or a stand-able tile right to the side of it.
  • While the tubes do protect Duplicants from harm, they are made of Plastic themselves, and are susceptible to its low melting point. Use caution with tubes around high heat.
  • Duplicant's breath counter is frozen while in the tube, however they still can starve inside.
  • Duplicants can get "stuck" in Transit Tubes if both ends are destroyed at the same time. ([1])
  • Duplicants with high athletics stats will actually climb faster on plastic ladders than taking a transit tube system. Same for running across metal tile.
  • Tubes do not act like floors and do not block items. Anything falling from above will pass through the tube unimpeded. Similarly, if a dupe in the tube drops a carried item, the item is not contained inside the tube and will fall down.

Trivia[edit | edit source]

  • The tubes are likely a reference to the transit tubes seen in many media sources including Futurama's New New York, the "tube system" in the children's show Odd Squad, The Jetsons' pneumatic tubes. The idea behind this form of transportation has been around since the late 1700s: Atmospheric railway

History[edit | edit source]

  • TB-246879: Introduced.
  • AP-417040:
    • Transit Tube corner animations have been made all the same length.
    • Transit Tube corner animations play faster so that duplicants maintain consistent speed