This article has not been revised for the current version (U51-600112). It was last updated for LU-356355. It may contain inaccuracies. |
This article has not been revised for the current version (U51-600112). It was last updated for LU-356355. It may contain inaccuracies.
This article has not been revised for the current version (U51-600112). It was last updated for LU-356355. It may contain inaccuracies.
Power is needed to run machinery in a subterranean asteroid colony.
Generators can produce power automatically, but they will consume various resources (in case of renewables: heat above 125 °C and daylight).
All carbon burners produce 110+ °C hot Carbon Dioxide in varying amounts, which significantly contributes to their heat-footprint.
List of power buildings
Generators
Manual Generator – available at the beginning. Quite clean, however it occupies valuable duplicant attention to run. | |
Wood Burner – The most heat-inefficient of generators, it also produces copious amounts of CO₂, however it's fuel is easily accessible and renewable via Arbor Trees. | |
Coal Generator – obtained from the Tier Two Research tree, category Internal Combustion. Coal Generators are more efficient and clean than Wood Burners or Petroleum Generators, and their fuel is also renewable in a relatively easy way. | |
Hydrogen Generator – obtained from the Tier Three Research tree, category Advanced Power Regulation. The cleanest and the most heat-efficient of continuous burners. However, Hydrogen is sparse and has other important applications. | |
Natural Gas Generator – obtained from the Tier Three Research tree, category Fossil Fuels. The cleanest, most efficient carbon-burner, however supply of its fuel can be somewhat limited without late-game conversion installations. | |
Petroleum Generator – Obtained from the Tier Three Research tree, category Fossil Fuels. Burns through the fuel and creates a lot of by-products, including heat. | |
Steam Turbine – obtained from the Tier Five Research tree, category Renewable Energy. It allow to get energy from heat directly, but requires some complicated setups. | |
Solar Panel – makes power from space, clean and renewable, but must be protected from Meteor Showers. Also there is only so much asteroid surface. |
Wires
Wire - available at the beginning
Wire Bridge - Obtained from the Tier One Research tree, category Power Regulation | |
Heavi-Watt Wire and Heavi-Watt Joint Plate - obtained from the Tier Three Research tree, category Advanced Power Regulation | |
Conductive Wire and Conductive Wire Bridge - Obtained from the Tier Four Research tree, category Low-Resistance Conductors | |
Heavi Conductive WireHeavi Conductive Joint Plate | Heavi Conductive Wire and Heavi Conductive Joint Plate - Obtained from the Tier Four Research tree, category Low-Resistance Conductors |
Batteries
Battery - available at the beginning. Formerly known as "Tiny Battery" in previous versions. | |
Jumbo Battery - Obtained from the Tier One Research tree, category Power Regulation | |
Smart Battery - Obtained from the Tier Three Research tree, category Generic Sensors |
Regulators
Power Transformer - obtained from Advanced Power Regulation, protect your networks from overload, however they are not powerful enough to fully utilize Conductive Wires without being placed in couples. | |
Large Power Transformer - obtained from Low-Resistance Conductors, more powerful transformer, but can overload Conductive Wires. | |
Switch - Obtained from the Tier One Research tree, category Power Regulation | |
Power Shutoff - Obtained from the Tier Two Research tree, category Automatic Control |